Two decades ago videogames were just moving sprites flashing on arcade
games’ screens. A decade later videogames became a common household
appliance and families began playing with these electronic games. As the
personal computer developed, the Internet came up. Gaming consoles
turned out to be pretty much desired and affordable. Nowadays,
multimedia language evolved and the mobile age of the Internet is upon
us. There’s only one videogame genre enabling a new form of interaction.
It’s the First Person Shooter, a videogame genre that has surpassed
cyberspace visionaries’ theories and it is acclaimed worldwide due to
its online gaming capabilities. The future begins here, as the FPS
becomes an interface model for new media products to come. No longer is
enough to see things from the outside, the user-player wants to get
inside cyberspace, to become the character. In this way we prefer
playing to be “there”, on the virtual ground, left to fate. Either we’re
armed or outgunned, outnumbered or betrayed, but in the end, as most of
the researches point out: in FPS videogames, players actually become
much more space-oriented and fit for survival. The Subjective Cyberspace
provided by the FPS is our new media ground, and it will inevitably
surpass the borders of gaming.
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